ACKS Classes in Forgotten Realms
Core Classes
- Fighter: From veteran soldiers and peasants destined for great deeds to knights and noble lords, fighters are the most common class in the Realms.
- Mage: Heirs of the lore of ancient Netheril, human mages and wizards in the Heartlands, the North, the Sword Coast, the Moonshae, and surroundings lands are organized under the auspices of the Conclaves—loose, self-governing organizations that seek to protect their members and the study of magic by preventing its greatest excesses, including necromancy and meddling in the affairs of kingdoms and states.
- Cleric: Clerics of the Heartlands and neighboring areas follow the Ten Gods—Chauntea, Lathander, Mystra, Oghma, Selûne, Sune, Tempus, Tymora, Tyr, and Waukeen—and their various saints. While there are many local hierarchies and centers of power, from pontiffs and priesthoods to abbots and monasteries, all broadly agree that they honor the same gods. (See below for the many specialized priests and clerics of the Ten Gods.)
- Thief: Thieves are found across the Realms, and thrive in the many great, wealthy cities of the Sword Coast and the Heartlands.
Campaign Classes
- Assassin: While lone assassins can be found anywhere, the cities of the Dragon Coast are particularly infamous for their secret societies of hired killers.
- Bard: Across the Realms, it is common for those who study music and song to also pick up a great deal of history mixed with legend, and to learn about the lands in their wanderings. Some are trained at the famed bardic colleges—but not all have the talent to learn the magical songs that those schools teach. (See the alternative bard class, below, for spellsinging bards.)
- Explorer: Explorers are common on the Savage Frontier, where they brave the wilderness to slowly carve out more space for human settlement, often moving on to stay ahead of the settlers that follow. However, they also have a place in the civilized lands, guarding their borders and inhabitants against monster incursions and raids.
- Dwarven Vaultguard:
- Dwarven Craftpriest:
- Elven Spellsword:
- Elven Nightblade:
Campaign Classes (Player's Companion)
- Anti-Paladin:
- Barbarian:
- Dwarven Delver:
- Dwarven Fury:
- Elven Courtier:
- Elven Enchanter:
- Elven Ranger:
- Gnomish Trickster:
- Mystic:
- Paladin:
- Shaman:
- Venturer:
- Warlock:
- Witch:
Custom Campaign Classes
- Amazon: Amazons are deadly and fascinating warrior-women. Popular tales speak of entire tribes of fierce amazons living in the Shining South and the Unapproachable East, but lethal swordswomen are born or made in all parts of the Realms.
- Aristocrat: The nobles of many parts of the realms are trained in weapons as well as diplomacy, and some truly possess the qualities—charisma and presence—expected of leaders.
- Bard (Alternative): The Realms have a long tradition of bardic colleges, which uphold ancient traditions of music, lore, and magic, perhaps rooted in elven spell-singing. Among the most famed are the Fochlucan College of Silverymoon and the mysterious College of Heralds. (This is an alternative Bard class with spellcasting, optionally using the Heroic Fantasy spellsinging rules.)
- Cavalier: Cavaliers are expert heavy cavalry, frequently knights or nobles, whose chivalry eventually flowers into inspiring leadership.
- Corsair: Corsairs are sea-borne adventurers and raiders, often piraters or privateers, with a wide variety of skills suited to that life—including arms, stealth, acrobatics, and seafaring.
- Death Priest: Initiated into the secrets of death through dark cults—often those of the demon princes—death priests see murder and assassination as their sacred duty.
- Druid: Druids are priests of nature-worship, part of an ancient and wide-spread tradition revering Father Sun and Mother Earth—dubbed Lathander and Chauntea by "civilized" people. They are often secretive and remote, and often viewed with fear—sometimes justifiedly.
- Elven Mage: Elves may have invented magic; regardless, their mastery of it is unparalleled, and elven High Mages are the inheritors of thousands of years of accumulated lore. They can marshal more arcane power than even the greatest human archmages.
- Envoy: From the cities of the Sword Coast to the courts of Cormyr and the trading houses of Sembia, envoys are masters of diplomacy and intrigue—and also have the skills to dabble in crime and dungeon-delving.
- Gnome Artificer: The gnomish artificers of the far isle of Lantan are the stuff of stories, famed for their wondrous inventions and bizarre contraptions.
- Gnome Deep-caller: The deep gnomes of the Underdark know the secrets of the deep earth and the darkness beneath. The deep-callers wield both those secrets, and the arcane and illusion magics of their kind.
- Gnome Illusionist: Gnomes have a natural inclination towards trickery and illusion magic, and these illusionists hone this talent into a true craft, calling up phantasms and mirages to astound and confound.
- Gnome Lorefinder: The same curiosity that drives gnomish artificers leads others to pursue knowledge and secrets almost obsessively. They also learn to deal with mechanisms like traps and locks, to not be deterred from their pursuit.
- Gnome Stalker: Some gnomes dwell deep in the great forests, and turn their talent for trickery into a mastery of stealth. Some of them make for stealthy and deadly warriors, defenders of their secret homes.
- Gnome Tunnelwarden: Underground gnomish vaults are defended by the tunnelwardens, warriors who wield illusion magic to help fend off the many threats of the Underdark.
- Halfling Burglar: Small, nimble, and quiet, halflings make for superb thieves. Halfling burglars are less often motivated by greed than by curiosity or wanderlust, and some are drawn into adventures entirely against their will.
- Halfling Rover: Despite their small stature, halfling can make doughty and surprisingly bold warriors. Some among them are drawn out of their pastoral homes for a time, and make unexpectedly reliable adventuring companions.
- Paladin (Alternative): Paladins are champions of Law, usually in the service of the Ten Gods and their saints—mostly Tyr and the Triad (Helm, Ilmater, and Torm)—who wield powerful gifts to oppose Chaos and its agents. (This is an alternative Paladin class with divine spellcasting.)
- Ranger: Rangers are warriors and masters of woodcraft, who eventually learn some druidic magic.
- Scholar: Scholars are not mere academics, but those students of lore with a yen for discovering more, braving dangers and great distances to learn new things or rediscover old ones. (This is a renamed Bard class.)
- Scout: Scouts are much like thieves, but adapted to the wilderness; experts at gaining an advantage over their enemies in the wilds, choosing when and where to confront them.
- War Wizard: War wizards are mages who train for battle, learning to wield magic not only in support of armies, but also in personal combat. They are most famously found in Cormyr, where the crown has long sponsored their education to gain an edge in war and battle.
- Warmaster: Born prodigies or products of demanding training usually reserved for nobility, warmasters are warriors who grow into great leaders and commanders.
New Campaign Classes
- Anti-Cleric: A corrupt champion of the Demon Princes.
- Barbarian Regions: Barbarian regions for the Forgotten Realms.
- Battlepriest: A warlike cleric of the Lord of Battles, as skilled at arms as any fighter.
- Dwarven Runecaster: This dwarven cleric can invest divine power into graven magic runes.
- Elven Collector: This elf uses a broad base of skills—including arcane magic, thievery, and fighting—to hunt down and recover elven artifacts.
- Elven Secret Keeper: A secret keeper is a member of the Olin Gisiae, a secretive order of elven mages who protect the arcane secrets of the lost elven realms.
- Elven Spellsinger: This elven magician wields magic through ancient lays and rhymes. This class uses spellsinging from Heroic Fantasy.
- Favored: A happy-go-lucky adventuring cleric of Lady Luck and Liberty's Maiden.
- Goldeneye: A priest of the Maiden of Liberty and Lady Luck, a devout patron of free enterprise and prosperity.
- Harmonious Knight: This dashing knight serves the Lord of Song and the Scribe of Wisdom through heroic deeds worthy of tales and paeans.
- Heartwarder: A cleric of the Lady of Love who serves the powers of life, creation, and joy, seeking to spread pleasure and happiness to all.
- Lorekeeper: This priest of the Wise One is a loremaster par excellence and an erudite sage.
- Magepriest: A Magister of the gods of magic, dedicated to advancement and safeguarding of the Art, skilled at both arcane and divine magic.
- Moon Knight: A cleric of the Moon Goddess is a champion of Law and good, fighting to make the night safe for all to enjoy its beauty.
- Morninglord: The morninglord is a cleric of the Sun, a crusader for the divine order against the forces of darkness.
- Mystic Knight: This cleric of the Lady of Mysteries can channel mystic fire into her weapon, and wield other esoteric magics.
- Priestess: The priestess of the Earth Mother ministers to the humble smallfolk of the world.
- Silver Lady: This priestess of Our Lady of Silver brings aid, comfort, and healing to the needy.
- Sorlyn: A cleric of the Lord of All Songs is a passionate musician, able to work miracles with magical songs. This class uses spellsinging from Heroic Fantasy.
- Spellsinger: This rare human has learned the elven art of spellsinging, though she lacks the superior elven facility for it.
- Springlord: A springlord is a rural cleric of the Sun Lord, a humble but skillful healer.
- Triadic Cleric: A member of the North's most powerful and prolific chivalric order, dedicated to the three saints known as the Triad, this cleric wields knightly arms and divine miracles against the forces of evil.
- Witch Tradition: Druidic Witch: ... This is a tradition for the Witch class.
- Witch Tradition: Rashemaar Witch (Hathran): The Witches of Rashemen are mysterious wise women from a far land. This is a tradition for the Witch class.