Harmonious Knight (Campaign Class)

Prime Requisite: STR and WIS
Requirements: CHA 13
Hit Dice: 1d6
Maximum Level: 14

The Harmonious Order is a chivalric order dedicated to Milil, Lord of Song, a saint of Oghma the Wise, but also revering Deneir, the Scribe of Oghma. The Harmonious Knights strive to do heroic deeds worthy of songs and epic tales, not only to help and protect people by their deeds, but to inspire others to do the same down the generations. They are often maligned as glory-seekers and show-offs, but their code prioritizes good deeds above fame, and the best among the order are inspiring, indefatigably joyous warriors of good, shining beacons to any who would follow their example.

Harmonious knights advance in attack throws and saving throws as fighters, by two points every three levels of experience. At first level, a harmonious knight hits an unarmored foe (AC 0) with an attack throw of 10+. Harmonious knights are trained to fight using a broad selection of weapons, including the dagger, hand axe, javelin, lance, longbow, shortbow, short sword, spear, sword, and two-handed sword, and can fight using a weapon and shield, a weapon in each hand, or wielding a weapon two-handed. They can wear any armor. Harmonious Knights increase their base damage roll from successful missile and melee attacks by +1 at 1st level and by an additional +1 at 3rd, 6th, 9th, and 12th level. Harmonious Knights can use magic items usable by fighters.

Harmonious knights must follow their order's code of conduct: protect the weak, assist the beleaguered, show largesse to the needy, oppose evil and tyranny, lead by example, strive to maintain an inspiring mien and an immaculate countenance, promote the arts, spread true tales of heroism, act boldly and do not give in to fear and despair. They must be Lawful.

Starting at 3rd level (Dulcet Keeper), a Harmonious Knight can cast divine spells as a cleric of ½ his class level (rounded up). Starting at 10th level, they may research spells, scribe scrolls, and brew potions. They may not create more powerful magic items, learn and cast ritual divine spells, or craft magical constructs. Harmonious Knights cannot turn undead.

Harmonious knights cast their spells by spellsinging, reciting words of power with rhythm and melody. Spellsingers perform magic by spending spell points (SP) rather than by expending daily spell slots. Each spell costs a certain number of spell points to sing (see the Spell Point Costs below). Spellsingers recover their spell points in the same way spellcasters recover their daily spell castings, by spending eight hours resting without interruption and one hour concentrating on study, once every 24 hours. Spellsingers can cast spells that are not in their repertoire by extemporaneously singing spells. See Heroic Magic in Heroic Fantasy for details on spellsinging.

All Harmonious Knights are trained in performing songs and chants, equivalent to the Performance (singing) proficiency.

Starting at 5th level (Harmonious Knight), the Harmonious Knight's unbeatable spirit is such that any henchmen and mercenaries hired by the character gain a +1 bonus to their morale score whenever he personally leads them.

At 9th level (Harmonic Champion), a Harmonious Knight can found or capture a fortress and become a leader of warriors. When he does so, up to 1d4+1×10 0th level mercenaries and 1d6 Harmonious Knights of 1st – 3rd level will come to apply for jobs and training. If hired, they must be paid standard rates for mercenaries. Harmonious Knights' fortresses are otherwise identical to fighters' castles, as detailed in the Campaign chapter of the ACKS Rulebook.

Harmonious Knight Proficiency List: Acrobatics, Alertness, Arcane Dabbling, Art, Beast Friendship, Blind Fighting, Bright Lore, Climbing, Combat Reflexes, Combat Trickery (disarm), Command, Contemplation, Diplomacy, Divine Blessing, Divine Health, Eavesdropping, Elven Bloodline, Fighting Style, Goblin-Slaying, Language, Laying on Hands, Lip Reading, Magical Music, Martial Training, Mimicry, Mystic Aura, Performance, Sensing Evil

Harmonious Knight Level Progression

Experience Title Level Hit Dice Damage Bonus
0 Gallant 1 1d6 +1
1,900 Accordant Squire 2 2d6 +1
3,800 Dulcet Keeper 3 3d6 +2
7,600 Joy-Lark 4 4d6 +2
15,000 Harmonious Knight 5 5d6 +2
30,000 Euphonic Sentinel 6 6d6 +3
60,000 Knight of the Canticle 7 7d6 +3
120,000 Sonorous Paladin 8 8d6 +3
240,000 Harmonic Champion 9 9d6 +4
360,000 Harmonic Champion, 10th level 10 9d6+2* +4
480,000 Harmonic Champion, 11th level 11 9d6+4* +4
600,000 Harmonic Champion, 12th level 12 9d6+6* +5
720,000 Harmonic Champion, 13th level 13 9d6+8* +5
840,000 Master of the Canticle 14 9d6+10* +5
* Hit point modifiers from Constitution are ignored

Spellsinging Spell Point Costs

Spell Level Spell Point Cost
1st 1
2nd 2
3rd 3
4th 5
5th 7
6th 10

Harmonious Knight Spellsinging

Spellsinging Throw
Level Caster Level SP Automatic 1st 2nd 3rd 4th 5th
110
210
3211st13+15+17+19+
4211st13+15+17+19+
5321st12+14+16+18+20+
6321st12+14+16+18+20+
7442nd11+13+15+17+19+
8442nd11+13+15+17+19+
9562nd10+12+14+16+18+
10562nd10+12+14+16+18+
116144th9+11+13+15+17+
126144th9+11+13+15+17+
137245th8+10+12+14+16+
147245th8+10+12+14+16+

Harmonious Knight Attack and Saving Throws

Level Petrification & Paralysis Poison & Death Blast & Breath Staff & Wands Spells Attack Throw
1 15+ 14+ 16+ 16+ 17+ 10+
2–3 14+ 13+ 15+ 15+ 16+ 9+
4 13+ 12+ 14+ 14+ 15+ 8+
5–6 12+ 11+ 13+ 13+ 14+ 7+
7 11+ 10+ 12+ 12+ 13+ 6+
8–9 10+ 9+ 11+ 11+ 12+ 5+
10 9+ 8+ 10+ 10+ 11+ 4+
11–12 8+ 7+ 9+ 9+ 10+ 3+
13 7+ 6+ 8+ 8+ 9+ 2+
14 6+ 5+ 7+ 7+ 8+ 1+

Created with HDV 1, FV 2, DV 1, traded down to broad weapon selection.

Harmonious Knight Divine Spell List

First Level Divine Spells
1Angelic Choir PC
2Command Word
3Light *
4Remove Fear *
5Sanctuary
Second Level Divine Spells
1Bless *
2Charm Animal
3Enthrall PC
4Holy Chant
5Sleep
Third Level Divine Spells
1Charm Person
2Invulnerability to Evil PC
3Locate Object PC
4Mirror Image
5Prayer
Fourth Level Divine Spells
1Cure Serious Wounds *
2Dispel Magic
3Protection from Evil, Sustained *
4Smite Undead *
5Tongues *
Fifth Level Divine Spells
1Charm Monster
2Control Animals PC
3Dispel Evil
4Strength of Mind *
5True Seeing
* Reversible spell
PC Spell found in the Player's Companion