Witch Tradition: Rashemaar Witch (Hathran)

The Witches of Rashemen, called Hathrans in their homeland, are a loose sisterhood of wise women and miracle-workers who commune with the spirits of their wild realm and wield great political power as advisors to chieftains and warlords.

Bonus Spells

1st level: A Rashemaar witch may perform a spiritual ritual to regain the ability to cast a spell of a level she has expended that day. Each ritual requires one hour (6 turns). She may perform a spiritual ritual as often as desired, but may not regain the same level of spell more than once per day.

3rd level: A Rashemaar witch may commune with natural spirits once per week, as the contact other plane spell.

5th level: A Rashemaar witch radiates mystical power, and gains the Mystic Aura proficiency.

7th level: A Rashemaar witch learns to spiritwalk once per week. After a ritual taking 1 turn, the witch enters a deep trance and sends her spirit to walk free of her body. The spiritwalk lasts until the spirit returns to the body, up to a maximum duration of 1 hour per level of experience. The witch can see and hear normally, move at her normal rate, and pass through solid objects. She cannot see into or hear sounds from an area warded by an antimagic shell or protection from evil spell or similar effect. She is incorporeal and invisible, but can be detected with detect invisible or true seeing, harmed by spells and magic weapons, and forced to return to her body with dispel evil. If the witch's body is destroyed, she dies at the end of the spiritwalk. If the spirit is destroyed, her body falls into a catatonic slumber that can only be lifted with restore life and limb, resurrection, or wish.