Favored (Campaign Class)

Prime Requisite: WIS
Requirements: None
Hit Dice: 1d6
Maximum Level: 14

The favored of Tymora are the adventuring clerics of Lady Luck and Waukeen, Liberty's Maiden. They are champions of freedom and enterprise, joining any venture for the benefit of mankind and civilization as a whole, whether it is to defeat marauding beastmen, recover lost treasures and lore, or to forge a new trade route through the wilderness. They are also staunch enemies of the Demon Lords, particularly the Lord of Shadows and the Lady of Doom.

Favored advance in attack throws and saving throws by two points every four levels of experience. At first level, favored hit an unarmored foe (AC 0) with an attack throw of 10+. They are trained to fight using all flails, hammers, and maces, as well as bolas, darts, nets, slings, saps, and staffs, and can fight using a weapon and shield or wielding a weapon two-handed. They can wear any armor. Favored can use magic items usable by clerics.

The favored are beloved of Lady Luck, and gain a +3 bonus on all saving throws versus. This bonus is already included on the table below.

Starting at 2nd level (Luckrider), favored may cast divine spells, as standard clerics. Favored cannot turn undead. When a favored reaches 5th level (Fortunate Son/Daughter), he may begin to research spells, scribe scrolls, and brew potions as a cleric. At 9th level (Prior/Prioress), he is able to create more powerful magic items such as weapons, rings, and staffs. At 11th level, a favored may learn and cast rituals spells of great power (6th and 7th level), and craft magical constructs such as golems and animated statues.

The favored follow an unusual code of conduct that can be summed up as "fortune favors the bold." They must not shirk or fear, trust to chance and fate, and boldly embark on new ventures. This often leads them to be reckless, but favored are not required to be foolish or suicidal, and may try to weigh the scales of fortune in their favor with preparation.

Upon attaining 9th level (Prior/Prioress), a favored may establish or build a fortified church. So long as the favored is currently in favor with his order, he may buy or build his fortified church at half the normal price due to the help of fervent worshippers. Once a fortified church is established, the favored's reputation will spread and he will attract 5d6×10 0th level soldiers armed with various weapons, plus another 1d6 favored of 1st – 3rd level of the same religion to serve the order. They are completely loyal (morale +4). While in the favored's service, his followers must be provided food and lodging, but need not be paid wages. The Judge determines which proportions of followers are archers, infantry, etc.

Favored Proficiency List: Acrobatics, Alertness, Apostasy, Arcane Dabbling, Battle Magic, Beast Friendship, Blind Fighting, Bribery, Climbing, Combat Reflexes, Combat Trickery (Disarm, Knock Down), Contemplation, Divine Blessing, Divine Health, Elven Bloodline, Gambling, Healing, Laying on Hands, Magical Engineering, Martial Training, Mystic Aura, Prophecy, Running, Sensing Evil, Swashbuckling, Theology, Unflappable Casting

Favored Level Progression

Spell Progression
Experience Title Level Hit Dice 1 2 3 4 5
0 Lady's Chosen 1 1d6
1,500 Luckrider 2 2d6 1
3,000 Serendipitous Son/Daughter 3 3d6 2
6,000 Luckbringer 4 4d6 2 1
12,000 Fortunate Son/Daughter 5 5d6 2 2
24,000 Charmed One 6 6d6 2 2 1 1
50,000 Golden Son/Daughter 7 7d6 2 2 2 1 1
100,000 Lady's Favorite 8 8d6 3 3 2 2 1
200,000 Prior/Prioress 9 9d6 3 3 3 2 2
300,000 Prior/Prioress, 10th level 10 9d6+1* 4 4 3 3 2
400,000 Prior/Prioress, 11th level 11 9d6+2* 4 4 4 3 3
500,000 Prior/Prioress, 12th level 12 9d6+3* 5 5 4 4 3
600,000 Prior/Prioress, 13th level 13 9d6+4* 5 5 5 4 3
700,000 The Atalara 14 9d6+5* 5 5 5 5 4
* Hit point modifiers from Constitution are ignored

Favored (Cleric) Attack and Saving Throws

Level Petrification & Paralysis Poison & Death Blast & Breath Staff & Wands Spells Attack Throw
1–2 10+ 7+ 13+ 10+ 12+ 10+
3–4 9+ 6+ 12+ 9+ 11+ 9+
5–6 8+ 5+ 11+ 8+ 10+ 8+
7–8 7+ 4+ 10+ 7+ 9+ 7+
9–10 6+ 3+ 9+ 6+ 8+ 6+
11–12 5+ 2+ 8+ 5+ 7+ 5+
13–14 4+ 1+ 7+ 4+ 6+ 4+

Favored Divine Spell List

First Level Divine Spells
1Cure Light Wounds *
2Detect Danger PC
3Detect Evil *
4Detect Magic
5Fellowship
6Light *
7Protection from Evil *
8Purify Food and Water *
9Remove Fear *
10Sanctuary
Second Level Divine Spells
1Augury
2Bless *
3Delay Poison
4Divine Grace PC
5Find Traps
6Hold Person
7Resist Fire
8Silence 15' radius
9Speak with Animals
10Spiritual Weapon
Third Level Divine Spells
1Continual Light *
2Cure Blindness
3Cure Disease *
4Feign Death
5Glyph of Warding
6Growth of Animals
7Locate Object
8Prayer
9Remove Curse *
10Speak with Dead
Fourth Level Divine Spells
1Create Water
2Cure Serious Wounds *
3Dispel Magic
4Divination
5Fate PC
6Neutralize Poison *
7Protection from Evil, Sustained *
8Smite Undead *
9Sticks to Snakes
10Tongues *
Fifth Level Divine Spells
1Atonement
2Commune
3Create Food
4Dispel Evil
5Flame Strike
6Insect Plague
7Quest
8Restore Life and Limb *
9Strength of Mind *
10True Seeing
* Reversible spell
PC Spell found in the Player's Companion