Goldeneye (Campaign Class)

Prime Requisite: WIS and CHA
Requirements: None
Hit Dice: 1d4
Maximum Level: 14

The goldeneyes are priests and priestesses of Waukeen, the Maiden of Liberty, and Tymora, the Lady of Luck. Their province is fortune and honest profit—not for greed or love of gold, but for the betterment of the lives of all. They believe in freedom, free enterprise, and prosperity for all. They usually administer to temples and shrines in civilized places, but some take a more active role, becoming itinerants who wander the world, helping honest enterprises and seeking to improve the lot of all good folk.

Goldeneyes advance in saving throws as clerics, by two points every four levels of experience, and in attack throws as mages, by two points every six levels of experience. At first level, goldeneyes hit an unarmored foe (AC 0) with an attack throw of 10+. They are trained to fight with clubs, daggers, darts, and staves, and can fight wielding a weapon two-handed. They cannot wear armor or use shields. Goldeneyes can use magic items usable by clerics.

Starting at 1st level (Little Coin), goldeneyes may cast divine spells as standard clerics. They have the ability to turn undead, just as standard clerics. When a goldeneye reaches 5th level (Hallowed Lender), she may begin to research spells, scribe scrolls, and brew potions as a cleric. At 9th level (Revered Syndic), she is able to create more powerful magic items such as weapons, rings, and staffs. At 11th level, a goldeneye may learn and cast rituals spells of great power (6th and 7th level), and craft magical constructs such as golems and animated statues.

Goldeneyes are expected to follow a code of conduct: they must not make or support any restrictions on trade (including tariffs and monopolies), and must not hoard wealth but invest or spend it wisely, or else use it for charity. They must not destroy trade goods (unless they are tainted or worthless), and must not use deceit or falsehoods to harm trade or compete dishonestly, such as by spreading false rumors or lying about their own goods. Total honesty or lawfulness, however, is not mandated.

Upon attaining 9th level (Revered Syndic), a goldeneye may establish or build a stronghold called a cloister. If the goldeneye has had a good and noble adventuring career, the revered syndic of her current cloister will pay for up to 100% of the construction costs of a modest cloister. The new cloister will usually remain a branch of the older cloister until the goldeneye reaches 12th level, at which time it will become independent. A goldeneye who founds a cloister will be joined by 1d2×10 1st level goldeneyes and 1d6×30 normal men and women who want to become goldeneyes. Every year 80% of the previous year's trainees will leave in frustration or find they lack the discipline for a life of faith, and 1d6×20 normal men and women will come in to replace them. A normal man or woman in training typically takes 2 years to become a 1st level goldeneye.

Goldeneye Proficiency List: Acrobatics, Alertness, Apostasy, Armor Training, Bargaining, Battle Magic, Blind Fighting, Bribery, Combat Reflexes, Contemplation, Diplomacy, Disguise, Divine Blessing, Divine Health, Eavesdropping, Elven Bloodline, Gambling, Language, Lip Reading, Mapping, Martial Training, Navigation, Prophecy, Righteous Turning, Sensing Power, Theology, Tracking, Unflappable Casting

Goldeneye Level Progression

Spell Progression
Experience Title Level Hit Dice 1 2 3 4 5
0 Little Coin 1 1d4 1
2,000 Holy Tender 2 2d4 2
4,000 Numinous Counter 3 3d4 3
8,000 Sacred Investor 4 4d4 3 2
16,000 Hallowed Lender 5 5d4 3 3
32,000 Grand Spender 6 6d4 3 3 2 2
65,000 Profit Prophet 7 7d4 3 3 3 2 2
130,000 Overgold 8 8d4 5 5 3 3 2
230,000 Revered Syndic 9 9d4 5 5 5 3 3
330,000 Revered Syndic, 10th level 10 9d4+1* 6 6 5 5 3
430,000 Revered Syndic, 11th level 11 9d4+2* 6 6 6 5 5
530,000 Revered Syndic, 12th level 12 9d4+3* 8 8 6 6 5
630,000 Revered Syndic, 13th level 13 9d4+4* 8 8 8 6 5
730,000 Grand Syndic 14 9d4+5* 9 8 8 8 6
* Hit point modifiers from Constitution are ignored

Goldeneye Saving Throws

Level Petrification & Paralysis Poison & Death Blast & Breath Staff & Wands Spells
1–2 13+ 10+ 16+ 13+ 15+
3–4 12+ 9+ 15+ 12+ 14+
5–6 11+ 8+ 14+ 11+ 13+
7–8 10+ 7+ 13+ 10+ 12+
9–10 9+ 6+ 12+ 9+ 11+
11–12 8+ 5+ 11+ 8+ 10+
13–14 7+ 4+ 10+ 7+ 9+

Goldeneye Attack Throws

Level Attack THrow
1—310+
4—69+
7—98+
10—127+
13—146+

Goldeneye Divine Spell List

First Level Divine Spells
1Angelic Choir PC
2Command Word
3Cure Light Wounds *
4Delay Disease PC
5Detect Danger PC
6Detect Magic
7Detect Poison PC
8Fellowship
9Light *
10Predict Weather PC
11Purify Food and Water *
12Read Languages
13Remove Fear *
14Salving Rest PC
15Sanctuary
Second Level Divine Spells
1Augury
2Bless *
3Cure Moderate Wounds * PC
4Delay Poison
5Divine Grace PC
6Enthrall PC
7Find Traps
8Hold Person
9Holy Chant
10Protection from Evil
11Righteous Wrath PC
12Silence 15' Radius
13Snake Charm
14Speak with Animals
15Spiritual Weapon
Third Level Divine Spells
1Charm Person
2Continual Light *
3Cure Blindness
4Cure Disease *
5Cure Major Wounds * PC
6Detect Curse * PC
7Detect Invisible
8ESP
9Eyes of the Eagle PC
10Glyph of Warding
11Locate Object
12Prayer
13Protection from Normal Missiles
14Remove Curse *
15Water Walking PC
Fourth Level Divine Spells
1Clairaudience PC
2Clairvoyance
3Create Water
4Command Animals PC
5Cure Serious Wounds *
6Death Ward PC
7Dispel Magic
8Divination
9Fate PC
10Neutralize Poison *
11Nondetection PC
12Protection from Evil, Sustained *
13Smite Undead *
14Telepathy PC
15Tongues *
Fifth Level Divine Spells
1Atonement
2Command Person PC
3Commune
4Create Food
5Cure Critical Wounds * PC
6Dispel Evil
7Growth of Plants
8Lower Water
9Magic Carpet PC
10Protection from Normal Weapons PC
11Quest
12Restore Life and Limb *
13Scry PC
14Strength of Mind *
15True Seeing
* Reversible spell
PC Spell found in the Player's Companion