RuneQuest
House rules & campaign.
Updates
2021/12/01
- MAGIC: Throughout, removed references to spirit Intensity; the cost of fetishes is now POW/10, individual spirits' abilities are tied to their POW.
2021/11/30
2021/11/24
- MAGIC: Adjusted cost of shamanic abilities; INT is no longer more valuable for buying them.
- SPELLS: Changed Create Familiar sorcery spell.
2021/11/19
2021/09/25
2021/09/13
2021/01/01
2020/10/11
- RULES: Changed HP calculations for HP over 30 (arms ×0.25, chest ×1/3, other ×0.3).
2020/9/20
- RULES: Changed how SRs for multiple attacks work:
- Melee: Each attack takes its full SR. E.g. a character with SR 5 and SR 6 attacks would make them at SRs 5 and 11 (or 6 and 11).
- Missile: Each attack takes DEX SR to resolve, and attacks after the first take 3 SR to prepare. E.g. a character with DEX SR 1 would make attacks at SR 1, 5, and 9; one with DEX SR 3 would make attacks at SR 3 and 9.
- RULES: Impaling weapons do not damage weapons that parry them [1], or damage weapons when parrying them [2]. Missile weapons cannot be damaged by parries (obviously) [3].
2020/9/20
2020/9/5
- Changed PDFS navigation tab to FILES, added character sheets.
2020/6/27
- RULES: Hit Point formula changed from CON+(SIZ/2) to SIZ+(CON/2).
2020/6/21
- Added MYTHS page under MAGIC.
2020/6/18
- RULES: Damage bonus table expanded at lower end.
2020/6/15
2020/6/10
- RULES: DEX SR for all DEX values increased by 1 to remove "SR 0" strangeness from rules.
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