| Weapon | Damage | Cost |
|---|---|---|
| Fist | 1D6/3 | — |
| Kick | 1D6 | — |
| Knife | 1D6 1 | $500 |
| Sword | 2D6 1 | $5,000 |
| Baton | 1D6+1 | $750 |
| Bat | 2D6 | $1,000 |
| Hatchet | 2D6 1 | $500 |
| Axe | 3D6 1 | $750 |
| Monoblade | 2 | ×5 |
| 1 Blades ½ soft Armor | ||
| 2 Monoblades ¼ soft Armor, ½ hard Armor; shatter on fumble | ||
Modern firearms are electronic: rather than a firing pin striking a primer to ignite the propellant, an electric current is used to ignite it. This means fewer moving parts, making modern firearms more reliable. These firearms include a button cell battery, which is also used to power smartlink systems.
Modern firearms also use caseless cartridges, allowing them to pack more ammunition into a magazine of similar size to older firearms. In practice, modern caseless ammunition uses external propellant: usually, the bullet is embedded in a block of propellant.
Caseless shotgun ammunition simply embeds the shot, slug, or flechettes in a large block of propellant.
Smartlinked firearms may use liquid propellant instead of embedding the bullet in a propellant block: an extremely precisely-engineered system injects propellant into the chamber and an electric current ignites it. These guns, controlled through cyberlink, can vary the amount of propellant, allowing them to fire underpressure or overpressure shots on the fly.
[rule for liquid propellant: increase cost, allow under/overpressure shots on the fly]
plastic guns (blow up on fumble?)
https://en.wikipedia.org/wiki/Polymer-cased_ammunition
Flechette guns, also called "needlers" or "sliverguns," shoot tiny projectiles resembling small nails, often fin-stabilized. These flechettes may be embedded in propellant blocks, or the firearm may use liquid propellant. These guns are comparatively very light and capable of extreme rates of fire. While solid flechettes are not extremely destructive projectiles, flechettes come in many types: they may deliver fast-acting toxins, or may even be made with—or of!—explosive materials.
[ammo types: AP, hollowpoint, explosive rounds, frag flechettes, toxic flechettes]
Modern military weapons, including small arms, use electrothermal-chemical (ETC) technology: an electrically-ignited plasma cartridge ignites the propellant, rather than a primer. This ammunition is not caseless—the cartridge has a casing containing the propellant, with the plasma cartridge at the base. The result is higher muzzle velocity.
In addition, military small arms generally use armor-piercing saboted rounds: hard penetrators contained in a sabot. The increased armor penetration makes them much deadlier in the battlefield.
Flechette Gun / Needler / Slivergun (2mm flechettes): electric action, liquid propellant, battery, 4cm / 1¾" barrel (extreme snub-nose), fully automatic, 150 flechette magazine, 1 lb, 10-15m range
Flechette Carbine/SMG (2mm flechettes): electric action, liquid propellant, battery, 12cm / 4.8" barrel, fully automatic, 250 flechette magazine, 2 lbs, 20-30m range
Flechette Coilgun (2mm flechettes): electromagnetic coils, battery (integrated into mag), 12cm / 4.8" barrel, fully automatic, 500 flechette magazine, 8 lbs, 100m range
5mm Handgun: electric action, caseless or liquid propellant (under/overpressure shots), battery, 9.5cm / 3¾" barrel, semiauto, 40 shots, 1 lb, 15-20m range
5mm SMG: electric action, caseless or liquid propellant (under/overpressure shots), battery, 19.5cm / 7¾" barrel, full auto, 120 shots, 2 lbs, 20m range
4mm Assault Carbine: electric action, caseless or liquid propellant (under/overpressure shots), battery, military armor-piercing saboted rounds, 23.6cm / 9¼" barrel, full auto, 120 shots, 3 lbs, 50m range
4mm Electrothermal Assault Carbine: electric action, electrothermal ammo, battery (integrated into mag) military armor-piercing saboted rounds, 23.6cm / 9¼" barrel, full auto, 150 shots, 3 lbs, 75m range
6mm Electrothermal Battle Rifle: electric action, electrothermal ammo, battery (integrated into mag), military armor-piercing saboted rounds, 47.4cm / 18½" barrel, full auto, 200 shots, 10 lbs, 150m range
6mm Electrothermal Light Machinegun: as above, bipod, 600 shots, 8-9kg
8mm Electrothermal Heavy Machine Gun: electric action, electrothermal ammo, heavy battery (per mag/box), military armor-piercing saboted rounds, 80+cm / 31½+" barrel, full auto, 800 shots, 60 lbs, 300m range
8mm Electrothermal Sniper Rifle: electric action, electrothermal ammo, battery (per 50-100 shots), military armor-piercing saboted rounds, 80+cm / 31½+" barrel, semiauto, 30 shots, 16 lbs., 300m range
20mm Assault cannon: electric action, shoulder stock & bipod, APDS ammo (400m range, loaded 60 lbs., heavy damage, AP, no explosion) or APEX ammo (300m range, less damage, local explosion and fragments in small radius), battery, 120-158cm / 47-62" barrel, slow semiauto, 20 shots, empty 50 lbs./loaded 65 lbs., assisted/'borg/power armor
Smartgun: 10mm micromissiles, optic guidance using smartlink, APEX / HEAT / HEDP / flechettes, no range penalty ?, max range 200-300yd, high Accuracy, vulnerable to ECM
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
|---|---|---|---|---|---|---|---|---|
| Handguns | ||||||||
| Light Handgun | 5mm caseless | 0 | 1D6 | 1 | 10yd | 30–40 | Semiauto | $2,000 |
| Medium Handgun | 8mm caseless | 0 | 2D6 | 2 | 15yd | 20–30 | Semiauto | $4,000 |
| Heavy Handgun | 12mm caseless | 0 | 3D6 | 3 | 20yd | 10–15 | Semiauto | $8,000 |
| Flechette Gun / Needler | 2mm flechette | 0 | 1D6/2 1 | 0 | 10yd | 100–150 | Semiauto / Burst 5 | $5,000 |
| 1 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Smartgun | 10mm APEX | +2 | 3D6 2 | 0 | 100yd (max, no penalty) | 20 | Semiauto | $15,000 |
| 10mm HEAT | 2D6 3 | 0 | ||||||
| 10mm beehive | 1D6/3×5 4 | 0 | ||||||
| 2 Armor-Piercing Explosive: ½ all Armor, full damage | ||||||||
| 3 Shaped-Charge: ¼ all Armor, full damage | ||||||||
| 4 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Laser Pistol | Laser | +1 | 1D6 5 | 0 | 25yd | 100 | Full Auto | — |
| 5 Laser: Add up damage from all hits before armor | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Submachine Guns | ||||||||
| Light SMG | 5mm caseless | 0 | 1D6 | 1 | 20yd | 80 | Semi / Full Auto | $5,000 |
| Medium SMG | 8mm caseless | 0 | 2D6 | 2 | 25yd | 60 | Semi / Full Auto | $10,000 |
| Heavy SMG | 12mm caseless | 0 | 3D6 | 3 | 30yd | 40 | Semi / Full Auto | $15,000 |
| Flechette Carbine | 2mm flechette | 0 | 1D6/2 1 | 0 | 20yd | 200–250 | Semiauto / Burst 5 / Full Auto | $12,000 |
| 1 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Rifles | ||||||||
| 4mm Assault Carbine | 4mm caseless | 0 | 2D6 6 | 2 | 100yd | 60 | Semi / Burst 3 / Full Auto | ($20,000) |
| 4mm Assault Carbine | 4mm ETC | 0 | 3D6 6 | 3 | 150yd | 60 | Semi / Burst 3 / Full Auto | — |
| 6mm Battle Rifle | 6mm ETC | 0 | 4D6 6 | 4 | 250yd | 50 | Semi / Burst 3 / Full Auto | ($25,000) |
| 8mm Sniper Rifle | 8.5mm ETC | +1 | 6D6 6 | 6 | 750yd | 40 | Semiauto | ($50,000) |
| 6 Armor-Piercing Sabot: ½ all Armor, full damage | ||||||||
| Flechette Coilgun | 2mm flechette | +1 | 2D6 1 | 0 | 100yd | 200–500 | Semiauto / Burst 5 / Full Auto | ($30,000) |
| 1 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Laser Rifle | Laser | +1 | 1D6 5 | 0 | 200yd | 200 | Full Auto | — |
| 5 Laser: Add up damage from all hits before armor | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Shotguns | ||||||||
| Hand Shotgun | 13mm caseless slug | 0 | 2D6 | 2 | 10yd | 15 | Semiauto | $5,000 |
| 13mm caseless #3 shot | 0 | 1D6/3×12 | 2 | 5yd | ||||
| 13mm caseless flechettes | 0 | 1D6/3×6 1 | 2 | 10yd | ||||
| 1 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Riot Shotgun | 18mm caseless slug | 0 | 3D6 | 3 | 20yd | 20 | Semiauto | ($24,000) |
| 18mm caseless #00 shot | 0 | 1D6×8 | 3 | 10yd | ||||
| 18mm caseless flechettes | 0 | 1D6/3×12 1 | 3 | 20yd | ||||
| 1 Flechettes: ¼ Soft Armor, full damage | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Machine Guns | ||||||||
| 6mm LMG | 6mm ETC | 0 | 4D6 6 | 4 | 250yd | 500+ | Burst 5 / Full Auto | — |
| 8mm HMG | 8.5mm ETC | 0 | 6D6 6 | 6 | 450yd | 500+ | Burst 5 / Full Auto | — |
| 6 Armor-Piercing Sabot: ½ all Armor, full damage | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Heavy Weapons | ||||||||
| 20mm Assault Cannon | 20mm APDS | +1 | 6D6 7 | 6 | 500yd | 20 | Semiauto | — |
| 20mm APEX | 4D6 8 | 6 | 300yd | |||||
| 7 Armor-Piercing Discarding Sabot: ½ all Armor, full damage | ||||||||
| 8 Armor-Piercing Explosive: ½ all Armor, full damage [small explosion & frag] | ||||||||
| Heavy Laser | Laser | +1 | 1D6 5 | 0 | 300yd | 500 | Full Auto | — |
| 5 Laser: Add up damage from all hits before armor | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
|---|---|---|---|---|---|---|---|---|
| Handguns | ||||||||
| Pistol, Light | .22LR, .25ACP, .32ACP | 0 | 1D6/2 | 1 | 10yd | 12–20 | Semiauto | $1,000 |
| 9×18mm PM | 1D6-2 | 1 | ||||||
| .38 ACP, 5.8×21mm | 1D6-1 | 1 | ||||||
| 4.6×30mm, 5.56×30mm MINSAS, 5.7×28mm | 1D6-1 1 | 1 | ||||||
| 9×19mmP, 9×21mm IMI | 1D6 | 1 | ||||||
| 1 Hi-Vel AP: ½ Armor, full damage | ||||||||
| Pistol, Medium | .38 Super, .40 S&W | 0 | 1D6+1 | 1 | 15yd | 10–18 | Semiauto | $2,000 |
| .357 SIG, .45 ACP | 1D6+2 | 1 | ||||||
| Pistol, Heavy | 10mm Auto | 0 | 2D6-1 | 2 | 20yd | 7–12 | Semiauto | $4,000 |
| .50 AE | 2D6+1 | 2 | ||||||
| Revolver, Light | .22LR, .25ACP, .32ACP | 0 | 1D6/2 | 1 | 10yd | 5–9 | Double Action | $1,500 |
| .38 Special, 9×18mm PM | 1D6-2 | 1 | ||||||
| .38 ACP | 1D6-1 | 1 | ||||||
| 9×19mmP, 9×21mm IMI | 1D6 | 1 | ||||||
| Revolver, Medium | .38 Super, .40 S&W | 0 | 1D6+1 | 1 | 15yd | 5–7 | Double Action | $2,500 |
| .357 SIG, .45 ACP | 1D6+2 | 1 | ||||||
| .357 Magnum | 2D6-2 | 2 | ||||||
| 10mm Auto | 2D6-1 | 2 | ||||||
| Revolver, Heavy | .44 Magnum | 0 | 2D6 | 2 | 20yd | 5–6 | Double Action | $5,000 |
| .50 AE | 2D6+1 | 2 | ||||||
| .454 Casull | 2D6+2 | 2 | ||||||
| Revolver, Super-Heavy | .460 S&W Magnum | 0 | 3D6-2 | 3 | 25yd | 5 | Double Action | $10,000 |
| .500 S&W Magnum | 3D6-1 | 3 | ||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Submachine Guns | ||||||||
| SMG, Light | .22LR, .25ACP, .32ACP | 0 | 1D6/2 | 1 | 25yd | 30–100 | Semi / Full Auto | $2,500 |
| 9×18mm PM | 1D6-2 | 1 | ||||||
| .38 ACP, 5.8×21mm | 1D6-1 | 1 | ||||||
| 9×19mmP, 9×21mm IMI | 1D6 | 1 | ||||||
| SMG, Medium | .38 Super, .40 S&W | 0 | 1D6+1 | 1 | 30yd | 20–50 | Semi / Full Auto | $5,000 |
| .357 SIG, .45 ACP | 1D6+2 | 1 | ||||||
| SMG, Heavy | 10mm Auto | 0 | 2D6-1 | 2 | 40yd | 20–30 | Semi / Full Auto | $7,500 |
| PDW | 4.6×30mm, 5.56×30mm MINSAS, 5.7×28mm | 0 | 1D6-1 1 | 1 | 30yd | 20–50 | Semi / Full Auto | $15,000 |
| 4.38×30mm Libra | 1D6+1 1 | 1 | ||||||
| 1 Hi-Vel AP: ½ Armor, full damage | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Rifles | ||||||||
| All rifle calibers ½ Soft Armor | ||||||||
| Rifle, Semiautomatic | .223, 5.56×45mm | 0 | 2D6 | 2 | 100yd | 5–30 | Semiauto | $5,000 |
| 6.8mm Remington SPC, 7.62×39mmR | 2D6+1 | 2 | 100yd | $10,000 | ||||
| 6.5mm Grendel | 2D6+2 | 2 | 150yd | $11,000 | ||||
| .270 Win, .308 Win, 7.62×51mm, 7.62×54mmR | 3D6 | 3 | 200yd | $8,000 | ||||
| .30-06 Springfield | 3D6+1 | 3 | 200yd | $10,000 | ||||
| .50 Beowulf | 3D6+1 | 3 | 50yd | $13,000 | ||||
| Rifle, Bolt-Action | .223, 5.56×45mm | +1 | 2D6 | 2 | 100yd | 5–10 | Single | $6,000 |
| 7.62×39mmR | 2D6+1 | 2 | 100yd | $7,000 | ||||
| .30-30 Win | 2D6+2 | 2 | 50yd | $7,500 | ||||
| .270 Win, .308 Win, 7.62×51mm, 7.62×54mmR | 3D6 | 3 | 200yd | $7,000 | ||||
| .30-06 Springfield | 3D6+1 | 3 | 200yd | $8,000 | ||||
| .338 Federal | 3D6+2 | 3 | 200yd | $9,000 | ||||
| .300 Win Mag, .338 Win Mag | 4D6-2 | 4 | 200yd | $12,000 | ||||
| .300 Remington Ultra Mag | 4D6-1 | 4 | 250yd | $14,000 | ||||
| .300 Lapua Magnum, .338 Remington Ultra Mag | 4D6 | 4 | 250yd | $18,000 | ||||
| Assault Rifle | .300 AAC Blackout, 5.56×45mm | 0 | 2D6 | 2 | 100yd | 30 | Semi / Auto (Burst 3, Full) | $10,000 |
| 6.8mm Remington SPC | 2D6+1 | 2 | $20,000 | |||||
| Kalash | 5.45×39mmR | 0 | 2D6-1 | 2 | 100yd | 30 | Semi / Auto (Burst 3, Full) | $12,000 |
| 7.62×39mmR | 2D6+1 | 2 | $14,000 | |||||
| Battle Rifle | .458 SOCOM, 6.5×55m, 7.62×51mm | 0 | 3D6 | 3 | 150yd | 20–30 | Semi / Auto (Burst 3, Full) | $20,000 |
| Anti-Materiel Rifle | .50 BMG | +1 | 5D6 1 | 5 | 500yd | 5–10 | Single | ($40,000) |
| 1 Extra-AP: ½ all Armor, full damage | ||||||||
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Shotguns | ||||||||
| Shotgun, Break Action | 20, 12, or 10 gauge | 0 | By shot | By shot | By shot | 1–2 | Single | $1,000 |
| Shotgun, Pump-Action | 20, 12, or 10 gauge | 0 | By shot | By shot | By shot | 3–10 | Single | $3,000 |
| Shotgun, Semi-Auto | 20, 12, or 10 gauge | 0 | By shot | By shot | By shot | 3–10 | Semiauto | $5,000 |
| Shotgun, Auto | 20, 12, or 10 gauge | 0 | By shot | By shot | By shot | 5–30 | Semiauto | ($10,000) |
| Firearm | Caliber | Accuracy | Damage | Recoil | Range | Ammo | Rate of Fire | Price |
| Machine Guns | ||||||||
| All rifle calibers ½ Soft Armor | ||||||||
| LMGs use Marksmanship/Machinegun, MMGs and HMGs use Heavy Weapons/Machinegun | ||||||||
| Light Machine Gun | 5.45×39mmR | 0 | 2D6-1 | 2 | 150yd | 100–500 | Burst 5 / Full Auto | — |
| 5.56×45mm | 2D6 | 2 | — | |||||
| 7.62×39mmR | 2D6+1 | 2 | — | |||||
| Medium Machine Gun | 7.62×51mm, 7.62×54mmR | 0 | 3D6 | 3 | 200yd | 100–500 | Burst 5 / Full Auto | — |
| Heavy Machine Gun | .50 BMG, 12.7×108mm | 0 | 5D6 1 | 5 | 300yd | 100–500 | Burst 5 / Full Auto | — |
| 14.5×114mm | 5D6+2 1 | 5 | ||||||
| 1 Extra-AP: ½ all Armor, full damage | — | |||||||
| Damage | Recoil | Calibers | Handgun |
|---|---|---|
| 1D6/2 | 1 | .22 LR, .25 ACP, .32 ACP, 5.45×18mm |
| 1D6-2 | 1 | .380 ACP, .38 Special, 9×18mm PM |
| 1D6-1 | 1 | .38 ACP, 5.8×21mm |
| 1D6-1 | 1 | 4.6×30mm, 5.56×30mm MINSAS, 5.7×28mm; Hi-Vel AP: ½ Soft Armor, full damage |
| 1D6 | 1 | 9×19mm Parabellum, 9×21mm IMI |
| 1D6+1 | 1 | .38 Super, .40 S&W, 7.62×25mm Tokarev |
| 1D6+1 | 1 | 4.38×30mm Libra; Hi-Vel AP: ½ Soft Armor, full damage |
| 1D6+2 | 1 | .357 SIG, .45 ACP |
| 2D6-2 | 2 | .357 Magnum |
| 2D6-1 | 2 | 10mm Auto |
| 2D6 | 2 | .44 Magnum |
| 2D6+1 | 2 | .50 AE |
| 2D6+2 | 2 | .440 Cor-Bon, .454 Casull |
| 3D6-2 | 3 | .460 S&W Magnum |
| 3D6-1 | 3 | .500 S&W Magnum | Rifle |
| All rifle calibers ½ Soft Armor | ||
| 2D6-1 | 2 | 5.45×39mmR |
| 2D6 | 2 | .223 Remington, .300 AAC Blackout, 5.56×45mm |
| 2D6+1 | 2 | 6.8mm Remington SPC, 7.62×39mmR |
| 2D6+2 | 2 | .30-30 Win, 6.5mm Grendel |
| 3D6 | 3 | .260 Remington, .270 Win, .308 Win, .450 Bushmaster, .458 SOCOM, 6.5mm×47mm Lapua, 6.5×55mm, 7.62×51mm, 7.62×54mmR |
| 3D6+1 | 3 | .30-06 Springfield, .50 Beowulf |
| 3D6+2 | 3 | .338 Federal, 7mm Remington Magnum |
| 4D6-2 | 4 | .300 Win Mag, .338 Win Mag |
| 4D6-1 | 4 | .300 Remington Ultra Mag |
| 4D6 | 4 | .300 Lapua Magnum, .338 Remington Ultra Magnum |
| 5D6* | 5 | .50 BMG, 12.7×108mm |
| 5D6+2* | 5 | 14.5×114mm |
| * Extra-AP: ½ all Armor, full damage | Shotgun | |
| 1D6/3 | 1 | Birdshot (range 10yd) |
| 1D6/3 | #3 shot | |
| 1D6/2 | #2 shot | |
| 1D6-2 | #1 shot | |
| 1D6-1 | #0 shot | |
| 1D6 | #00 shot | |
| 1D6+1 | #000 shot | |
| 1D6/2 1 | Flechettes | |
| 1 ¼ Soft Armor | ||
| 2D6+2 | 2 | 20 gauge slug (range 15yd) |
| 3D6 | 3 | 12 gauge slug (range 20yd) |
| 4D6-2 | 4 | 10 gauge slug (range 30yd) |
| By shot | 2 | 20 gauge shot (range 7yd) |
| 1D6/3 ×18 | #3 shot in 20 gauge | |
| 1D6/2 ×14 | #2 shot in 20 gauge | |
| 1D6-2 ×11 | #1 shot in 20 gauge | |
| 1D6/2 ×12 1 | Flechettes in 20 gauge (15yd) | |
| By shot | 3 | 12 gauge shot (range 10yd) |
| 1D6-1 ×11 | #0 shot in 12 gauge | |
| 1D6 ×8 | #00 shot in 12 gauge | |
| 1D6+1 ×6 | #000 shot in 12 gauge | |
| 1D6/2 ×18 1 | Flechettes in 12 gauge (20yd) | |
| By shot | 4 | 10 gauge shot (range 15yd) |
| 1D6-1 ×16 | #0 shot in 10 gauge | |
| 1D6 ×13 | #00 shot in 10 gauge | |
| 1D6+1 ×10 | #000 shot in 10 gauge | |
| 1D6/2 ×27 1 | Flechettes in 10 gauge (30yd) | Heavy Weapons |
| Extra-AP: ½ all Armor, full damage | ||
| 6D6 | * | 20mm (20×102mm, 20×110mm, 20×128mm, 20×139mm) |
| 7D6 | * | 27×145mm |
| 8D6 | * | 30mm (30×113mm B NATO, 30×155mm B, 30×165mm Soviet, 30×170mm, 30×173mm NATO) |
| 9D6 | * | 30mm×210mm B, 30×250mm Caseless |
| Recoil is always equal to the number of dice. | ||