| Prime Requisite: | CON |
| Requirements: | CON 9 |
| Hit Dice: | 1d6 |
| Maximum Level: | 11 |
The dwarves are an ancient folk, and their glory days are in the distant past. The mountains are littered with lost dwarfholds, now inhabited by greenskins or worse monsters, but many still concealing ancient treasures—gold, silver, gems, and more unusual and precious things. Many young dwarves take up adventuring in order to find and explore these lost holds, to recover the lost history and wealth of their people—or, in the case of some ambitious (and usually doomed) individuals, to reclaim these holds for their kin.
At first level, dwarven treasure hunters hit an unarmored foe (AC 0) with an attack throw of 10+. Dwarven treasure hunters advance in attack throws and saving throws as fighters, by two points every three levels of experience. Dwarven treasure hunters may wear any armor and may use any weapons. They can fight with weapon and shield, two weapons, or a two-handed weapon. Dwarven treasure hunters also increase their base damage roll from successful melee attacks by +1 at 1st level and by an additional +1 at 3rd, 6th, and 9th level. They can use magic items useable fighters.
Dwarven treasure hunters can open locks and find and remove traps as thieves.
Dwarven treasure hunters are skillful, and at 1st level they have an extra two class proficiencies (for a total of three). Their attention to detail gives treasure hunters a +2 bonus on proficiency throws for any proficiencies they learn.
Dwarves gain a +1 bonus to surprise rolls when underground due to sensitivity to the rock and stone around them. Because of their experience underground, dwarves may detect traps, false walls, hidden construction, or sloped passages with a proficiency throw of 14+ on 1d20. Dwarves must be actively searching for these abilities to function. In addition to these abilities, dwarves are particularly hardy people. The target values for all their saving throws versus Blast/Breath are reduced by 3, while the target values for all their other saving throws are reduced by 4. These adjustments are already factored into the saving throws on the Dwarven Treasure Hunter Attack and Saving Throws table below. Dwarven characters speak the Common and Dwarvish tongue and, because of their frequent interaction underground with these monsters, also speak Goblin, Gnome, and Orc.
At 9th level (Dwarven Patriarch), a dwarven treasure hunter can also construct a vault that will attract dwarves from far and wide. Dwarves of the character's clan will be the first to live under his roof, but dwarves from other clans will also come and live nearby to be ruled by the character. A total of 3d6×10 1st level NPCs of the same race will move in to help maintain and defend the vault at no cost to the character. A dwarven patriarch is expected to employ only soldiers of dwarven descent, but may hire members of other races for other tasks. Additional rules for dwarven vaults are detailed in the Campaign chapter.
Dwarven Treasure Hunter Proficiency List: Alertness, Bargaining, Blind Fighting, Bribery, Caving, Climbing, Combat Reflexes, Combat Trickery (Disarm, Sunder, Wrestle), Command, Craft, Dungeon Bashing, Dwarven Brewing, Eavesdropping, Endurance, Engineering, Fighting Style, Goblin-Slaying, Lockpicking, Magical Engineering, Manual of Arms, Mapping, Military Strategy, Mountaineering, Running, Siege Engineering, Trap Finding, Vermin-Slaying, Wakefulness, Weapon Focus
| Experience | Title | Level | Hit Dice | Damage | Open Locks | Find/Remove Traps |
|---|---|---|---|---|---|---|
| 0 | Dwarven Adventurer | 1 | 1d6 | +1 | 16+ | 16+ |
| 2,300 | Dwarven Prospector | 2 | 2d6 | +1 | 15+ | 15+ |
| 4,600 | Dwarven Explorer | 3 | 3d6 | +2 | 14+ | 14+ |
| 9,200 | Dwarven Salvager | 4 | 4d6 | +2 | 13+ | 13+ |
| 18,400 | Dwarven Fortune-Finder | 5 | 5d6 | +2 | 12+ | 12+ |
| 36,800 | Dwarven Treasure Hunter | 6 | 6d6 | +3 | 10+ | 11+ |
| 75,000 | Dwarven Redeemer | 7 | 7d6 | +3 | 8+ | 9+ |
| 150,000 | Dwarven Exemplar | 8 | 8d6 | +3 | 6+ | 7+ |
| 280,000 | Dwarven Patriarch | 9 | 9d6 | +4 | 4+ | 5+ |
| 410,000 | Dwarven Patriarch, 10th level | 10 | 9d6+3* | +4 | 2+ | 3+ |
| 540,000 | Dwarven Patriarch, 11th level | 11 | 9d6+6* | +4 | 1+ | 1+ |
| * Hit point modifiers from Constitution are ignored | ||||||
| Level | Petrification & Paralysis | Poison & Death | Blast & Breath | Staff & Wands | Spells | Attack Throw |
|---|---|---|---|---|---|---|
| 1 | 11+ | 10+ | 13+ | 12+ | 13+ | 10+ |
| 2–3 | 10+ | 9+ | 12+ | 11+ | 12+ | 9+ |
| 4 | 9+ | 8+ | 11+ | 10+ | 11+ | 8+ |
| 5–6 | 8+ | 7+ | 10+ | 9+ | 10+ | 7+ |
| 7 | 7+ | 6+ | 9+ | 8+ | 9+ | 6+ |
| 8–9 | 6+ | 5+ | 8+ | 7+ | 8+ | 5+ |
| 10 | 5+ | 4+ | 7+ | 6+ | 7+ | 4+ |
| 11 | 4+ | 3+ | 6+ | 5+ | 6+ | 3+ |
Created with Hit Dice Value 1, Fighting Value 2, Thievery Value 1, and Dwarf Value 2.